Super-Detailed Modeling

Some of you folks have told me that I build super-detailed models.  I appreciate the kind words, but – in all honesty – I have to let you know a little secret.  I only build models that make you think they are super-detailed.

Sure, I put a lot of details into a model that will catch your interest.  But, in the big scheme of things, what I really try to do is create an illusion of super-detail rather than to create the super-detail itself.  It would be nearly impossible to create a model that faithfully replicated every item in a prototype.  There aren’t enough detail parts available – or money to buy them – or time to make them.

I attempt to divide a larger scene into smaller view bites; and to concentrate on detailing those individual bites.  When you see the model, your eyes jump from bite to bite.  The details within each bite are like candy to your senses, saturating your ability to take it all in.  I hide little things within the bites to generate extra sensory excitement; I think of these hidden items as “Easter Eggs”, just waiting for you to discover them.

I try to play other tricks on your sensory perception as well.  I use lighting and sounds to either reinforce or disguise certain aspect of the model.  If I want you to concentrate on a certain bite, I will use colors, textures, repetition, or other queues to guide your eyes there – “look at me!”  If I want to hide some area with little or no detail, or where I have had to make modeling compromises, I will use sensory queues to distract you from looking there – “move along, there’s nothing to see here.” 

I use your own imagination to multiply the effects of the actual details.  If I show you a few strategically placed NBW castings, you will automatically assume they are everywhere – same thing with nail holes, or knot holes, or just about anything else.  I give you a stage with a few major actors and your own sense of reality populates the supporting cast for me. 

Bottom line … it’s all a mind game.  You only see what I want you to see, what you expect to see and what you think you see.  It’s all about your perception, expectation, and imagination; and my ability to influence them.

Sorry to disappoint those of you who thought modeling was an art;  turns out it’s just science after all.

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